/*
 * ProxClone : Proximity Clone, a war of numbers
 * Copyright (C) 2011-2011 Edi Ermawan <edi.ermawan@gmail.Com>
 *
 * This library is free software; you can redistribute it and/or modify it under
 * the terms of the GNU Lesser General Public License as published by the Free
 * Software Foundation; either version 2.1 of the License, or (at your option)
 * any later version.
 *
 * This library is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
 * details.
 *
 * You should have received a copy of the GNU Lesser General Public License
 * along with this library; if not, write to the Free Software Foundation, Inc.,
 * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 *
 */
#ifndef _ANIMATED_OBJECT__
#define _ANIMATED_OBJECT__

#include <vector>

#include <SDL.h>
#include <SDL_ttf.h>
#include "GraphicUtils.h"

class AnimatedObject
{
public:
	AnimatedObject();
	~AnimatedObject();

	void Render();
	void AddFrame(SDL_Surface* frame);
	void setScreen(SDL_Surface& screen);
	void setPlaying();
	void setPosition(int x, int y);
	void setSpeed(int speed);
	void setVisibleWhenNotPlaying(bool val=false)
	{
		mVisibleWhenNotPlaying=val;
	};
	void setVisibleFrameWhenNotPlaying(int indexFrame=0)
	{
		mVisibleFrameWhenNotPlaying=indexFrame;
	}
	bool getIsPlaying()
	{
		return isPlaying;
	}

private:
	int mDelay;
	int mPosX,mPosY;
	int mAnimID;
	int mSpeed;
	int mVisibleFrameWhenNotPlaying;
	bool isPlaying;
	bool mVisibleWhenNotPlaying;
	std::vector<SDL_Surface*> mFrames;
	int mIterFrames;
	SDL_Surface* mDisplay;
};

#endif